The Unbearable Lightness of Being















But is heaviness truly deplorable and lightness splendid? 

The heaviest of burdens crushes us, we sink beneath it, it pins us to the ground. 

But in the love poetry of every age, the woman longs to be weighed down by the man’s body. The heaviest of burdens is therefore simultaneously the image of life’s most intense fulfillment. The heavier the burden, the closer our lives come to the earth, the more real and truthful they become. 

Conversely, the absolute absence of a burden causes man to be lighter than air, to soar into heights, take leave of the earth and his earthly being, and become only half real, his movements as free as they are insignificant.
What then shall we choose? Weight or lightness?

Just a hint...
















Just a hint...

Preparatory studies dor my next installation.

Eve






Variation on Eve or the first woman, because of all the pain, flies free backed by paper birds


https://www.saatchiart.com/art-collection/New-Media/Eve/524164/155364/view

http://giovannacerise.deviantart.com/






Last harbor an open space in virtual world



 Bet




Destiny






Hidden purity



Tree clouds






 
Light and shadows



At the beginning was the Chaos






Lost identity


http://maps.secondlife.com/secondlife/Southern%20Marvel/222/204/28


The last harbour by Giovanna Cerise

"Giovanna Cerise, the Italian based artist of many interesting works, created a place for herself called ‘The Last Harbour’. A harbour can be many things. A place to dock, a safe haven, a smelly messy place, a gathering of nationalities, a place to start or end a travel, etc etc. This  harbour however is an open art space. You will find older creations as well as new ones, all settled on a Roman seaside. Just because it felt good to do and because many people asked about it, according to the informative blog of Inara Pey about this place...."Continue reading:

Giovanna’s Last Harbour in Second Life

3 Replies"Occupying the north-east corner of a region, The Last Harbour is a fabulous setting for Giovanna’s work, beautifully laid out and presented to visitors. From the landing point, a series of platforms sit on the waters of the parcel, connected by transparent and translucent tiles from the aforementioned Tristan und Isolde. These form both a display space and a walkway passing across the parcel..." Continue reading:

Chiamatela “Arte”

"Dirò solo, modestamente, che alcune delle opere di Giovanna Cerise possono essere annoverate fra quelle che lasciano il segno (http://www.virtualworldsmagazine.com/a-proposito-di-arte-virtuale/ – more-6716,http://www.virtualworldsmagazine.com/il-flauto-magico/). Alcune sue opere, non tutte ovviamente, lasciano traccia, ci spingono a cercare un senso, un messaggio nascosto. E cos’è in fondo “l’Arte”? Non è qualcosa che ci emozioni?.."
Continue reading:
http://www.virtualworldsmagazine.com/chiamatela-arte/

The last harbor


"Generally, Giovanna has selected items that would fit admirably into a small sculpture park or personal gallery space, and has included both two- and three-dimensional creations. Her works vary considerably in style, ranging from immersive environments to what might pass for wall drawings, and most are clearly imbued with some sort of mathematical structure or design...."Continue reading...

http://zikiquesti.blogspot.it/2016/07/the-last-harbor.html

Last Harbor, artistic installation, Giovanna Cerise Art

"If I wanted to give a brief definition of the artistic work of Giovanna Cerise, (which, however, does not do justice to her work) I would say that it is “manipulation of prim“.
Giovanna, in fact, through the use of 3D programs useful to the creation of three-dimensional environments imported into S.Life, manipulates the forms.
NURBS, Splines, Boolean, are all used in her works exhibited at Last Harbor.
The experiment, the combination of forms, the dissection of a form to the other, all contribute to enrich the performance.
Giovanna also makes extensive use of human forms, both the full-length, is the face, often shown in profile and just mentioned.
A theme that seems to her loved one is, in fact, the identity of the subject-man.
An identity crisis (or evolution, if you prefer), typical of modern society..." Continue reading:











Mozart on the virtual world


Mozart on the virtual world

I start to get interested art virtual and then more generally to the whole digital art in Second Life in 2008.
From November 2011 as well as exhibitions in galleries virtuales I devoted primarily to the design and construction of large installations .
The first of this was Variations On The magic flute an opera inspired by the masterpiece “The magic flute” in two acts by Wolfgang Amadeus Mozart to a German libretto by Emanuel Schikaneder. The work is in the form of a Singspiel, a popular form that included both singing and spoken dialogue.[a] The work premiered on 30 September 1791 at Schikaneder's theatre, the Freihaus-Theater auf der Wieden in Vienna, just two months before the composer's premature death.
The installation unfolds in a series of environments inspired to some of the arias and moments that are more given to the inspiration of the moment.
The fully immersive and interactive environment allows visitors to immerse themselves fully in the work.
A surprising opera that unfolds in a series of environments full of references,allusions and allegories, in an infinite game of layers that overlap and intersect.
The bright stairs can be one of the tracks to follow to retrace the journey of the opera’s protagonist and allowing the visitor to replace it, but, as in any journey of personal growth, the path isn’t easy and the risk of falling and of go back is always present
These are some of the videos made by visitors, the first and last edition.




With the first presentation of the installation built in the land  Imparafacile, thanks to Giovanni della Bona, they have also been made of the meetings devoted to the knowledge of Mozart's Magic Flute.



Unknown


Digital artwork based  on :Man Ray Rayogram, 1924 
Working steps:
Creation of the model with 3D program (Blender)
- Rendering
- Snapshot
- Post production with Photoshop



Original :Man Ray Rayogram, 1924 Silver gelatin print  29 x 21,5 cm